黑暗与光明职业升级概括

2006-09-27 00:00:00 神评论

17173 新闻导语

官方最近公告的中文翻译之一官方连接地址:http://www.darkandlight.net/article.php3?id_article=2365本人英文中文都不好,费了一天才翻译玩,还望过往的兄弟多多包涵原文+翻译都是一段对一段的.INordertoclarifythed

官方最近公告的中文翻译之一

官方连接地址:http://www.darkandlight.net/article.php3?id_article=2365

本人英文中文都不好,费了一天才翻译玩,还望过往的兄弟多多包涵

原文+翻译都是一段对一段的.

IN order to clarify the different questions that could be asked about the different skills, we offer you this article in order to present to you the progression of a player in the FXP axe dedicated to combat.

为了说明不同的任务要求不同的技能,我们提供以下的文章,以便玩家可以在战斗的发展方拥有更专注的战斗水平。

All players begin at level one as a citizen and remain as such until level 10. In order to discover the possibilities in the art of combat, the citizen has access to an inventory of 20 skills, basic versions of the abilities of specialized Fighters, which approach the principal archetypes presented in the skill tree under the name:

  Fighter’s path (5 skills)

  Hunter’s path (5 skills)

  Caster’s path (5 skills)

  Healer’s path (5 skills)

1~10级,所有人物的职业都是市民,在这一阶段里,市民可以获得20点的技能点,以便他们学到可能的战斗技能。那些与主要职业相关的基础能力会出现在角色名字下的技能树上。

战士, 5个技能

猎人   5个技能

法师   5个技能

牧师   5个技能

When the player reaches level 10, he/she will have access to 2, 3, or 4 archetypes, depending on the limitations of his/her race. Once he/she has chosen a path, he/she abandons the skills he/she could have learned and tested on other “paths” to submit himself/herself to the path he/she has chosen. Of course, he/she can recover the points he/she might have placed in other citizen “paths”, and can reallocate them as he/she sees fit. But the points placed in the path he/she has chosen, remain.

当玩家到10级,在种族的限制的条件下,可以转入1,2,3,或者4的职业。一旦玩家选择了其中的一个职业他就必须放弃他曾经学过的其他职业的技能,但是他可以重新拥有他在市民阶段用在其他职业上的点,并可以重新分配那些点,使之更为优化。市民阶段与转入的职业相同方向的点是不能重新分配的。

The player has thus chosen his/her archetype (Fighter, Hunter, Mage, or Healer) and thus opens up a new skill tree, 5 per class for this archetype (either 15 or 20 depending on the archetype chosen). As with the citizen level, this is a more focused vision of the abilities of each class, but still not always attained. The player has until level 20 to test the classes of his/her archetype, at which time he/she mu(专区 论坛)st make his/her choice.

玩家选择了他们的职业以后可以有一个新的技能树,每5个职业等级(15级或者20级依赖于职业的选择),与市民阶段相比,每升一级都会有更精通的技能,但是仍然不是终点。玩家可以在10~20级之间体验他的职业种类,以便到20级可以做出选择。

Finally, at level 20, the player chooses his/her definitive class. He/She keeps only the abilities of the archetype corresponding to his/her class, and discovers the possibilities of his/her class through access to the different axes.

到了20级玩家选择职业种类之后,就拥有相应等级、职业的技能,并且通过不同的发展方向可以得到不同的技能种类。

The player can develop the axes as he/she sees fit. Each class has 3 axes of spells and special strikes of 10 skills each, but only 2 are actually available. There is yet another axe, not presented in the skill tree, composed of proficiencies, passive abilities brought on by their drive. These proficiencies are not exclusive to any one class and can be found in others. For example, all the classes of mages develop a natural ease with the manipulation of mana and can improve their ability to stock it or regenerate it

玩家可以选择发展方向使角色更为优化,每级可以有3种魔法发展方向和10个专门的打击技能点,但是仅有2个是可利用的,那些其他的发展方向已经不会出现在技能树上,玩家的可以优化使各组分熟练度和被动技能,并且这些熟练度不仅仅针对其中的一个种类,。例如使用所有种类的魔法的强化都会减少魔法值的消耗,而且都可以提高在储存和恢复魔法方面的技能。
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