黑暗与光明属性加点说明
17173 新闻导语
Thecharactersstatisticsor?stats?describethephysicalabilitiesoftheplayer.Theseoftenaredependentonraceandclassforbothbaselevelsaswellascappedv
The characters statistics or ?stats? describe the physical abilities of the player. These often are dependent on race and class for both base levels as well as capped values. In addition a players? astrological sign can play a role in their stats.
角色的属性反映了玩家的物理属性。这些通常取决于角色所属的种族和职业。同时,玩家星相也会在属性中起作用。
There are seven main stats for a character in DnL:
黑暗与光明中角色有下面几个主要属性:
Strength:
力量:
This stat is just what it sounds like; strength. This stat is just how strong a character is thus playing a big role for fighters or other classes that depend on swinging a heavy broadsword. In addition strength determines just how mu(专区 论坛)ch weight a character can carry. A brawny warrior is just fine in the heavy plate armor with a big bag of loot over his shoulder while a slender mage will be more concerned with the lighter pieces of treasure. Large races tend to have a higher strength value than the others. Half-trolls for example will naturally have a higher strength value than a fairy.
这个属性我们一看就可以知道什么意思;力量。这个属性点反映了战斗角色的强大程度,或者对其他挥舞重职业的影响程序。它还可以决定角色的负重度。强壮的战士可以装备重型板甲,还可以携带大型包裹。而身材苗条的魔法师就更注重于携带轻型的物品。大型的种族会倾向于拥有高力量值。比如半巨魔的力量值肯定要比神女的力量值来得要高。
Dexterity:
敏捷:
Dexterity determines just how agile a character is. A low dexterity stat means your character is clumsy and uncoordinated while high dexterity means they are nimble and accurate even at precise tasks. The archer is one class that excels in dexterity aiding them in aiming their bows and hitting that moving target.
敏捷决定了角色的灵活程序。低敏捷就意味着角色是很迟钝并且不协调的,而高敏捷就意味着角色很灵活,甚至在一些精确任务中行动准确。射手就是有着优秀敏捷度的职业,这可以辅助他们使用长弓瞄准目标,以打中移动目标。
Speed:
速度:
This player statistic refers to just how quick a player is when it comes to executing a move. A speedy fighter can quickly strike the unsuspecting enemy or change the direction of their thrust to avoid a parry.
这个玩家属性反映了玩家的移动速度。移动速度快的玩家可以快速打击敌人或者快速变换攻击方向以避免被格挡。
Constitution:
体格:
A characters toughness is represented by his constitution. This stat determines the number of hitpoints a character will get per level as well as factor into their resistances. In addition a higher constitution allows a player to survive longer in a ?coma? state when their HP total drops to zero. The higher the constitution, the longer the player can wait for a cleric to revive them.
角色的健壮性是为他的体格所决定的。这个属性点就决定了每个等级玩家所能获得的打击点数值,就像抵抗属性一样。当HP总值降到零的时候,高体格可以让玩家在“昏迷”状态下生存更久。体格数值越高,玩家等待牧师复活的时间就可以维持更长。
Wisdom:
智慧:
A character?s wisdom stat is how closely connected the player is with more spiritual matters. This stat is of primary importance to clerics and other classes which rely on their deity for power and spells. A high wisdom score not only increases divine protection but also resistance to divine diseases.
玩家的智慧属性是与玩家处理精神事物紧密联系的。这个属性对牧师和其它领带于神力和符咒的职业是非常重要的。高智慧数值不仅仅会提升神的保护程序,而且会抵抗神的加害。
Intelligence:
智力:
What wisdom is to divine matters, intelligence is to arcane matters. This stat is of vital importance to spellcasters such as illusionists, wizards and necromancers. Additionally a characters intelligence skill also increases the melee oriented characters? passive combat skills.
智力是不可思议的事情。这个属性对魔法师、术士和巫师来说是至关重要的。并且,玩家的智力技能也会提高玩家基于被动战斗技能的搏斗能力。
Charisma:
感召力:
The charisma stat refers to both physical attractiveness and a players ability to form good relationships with NPCs such as merchants. In addition a players charisma can determine various NPC behaviors. A player with an extremely low charisma score might find NPCs leave the area when they come near and small children burst into tears (well ok.. the children might just run as well). In essence a charcter?s charisma score is a measure of how well liked that character is to others.
感召力属性反映既可以反映玩家的侵略性,还可以反映玩家是否能够与NPC比如商人建立良好的关系。另外,玩家的感召力还会决定各种NPC的行为。感召力极低的玩家可能发现,当他们接近NPC的时候,NPC就会向他们冲过来,并将他们撕成粉碎。实质上,玩家的感召力是衡量一个玩家与其他玩家之间关系的尺度。
Resistances:
抵抗力:
These stats refer to a characters ability to resist damage or effects of various types such as heat, cold, poison, disease, and magic. A character that focuses on bolstering their heat reistance would have much less to fear from a fireball being tossed their way. However a character lacking any fire resistance could expect to become charbroiled.
这些属性反映玩家抵抗致害的能力或者抵抗炎热、寒冷、毒、疾病、魔法的能力。一个注重于热抵抗的玩家就会对向他们投射过来的火球不怎么恐惧。然而,缺乏热抵抗的玩家则会害怕被烧成焦炭。
FXP: Fighting Experience allows you to level up.
FXP:战斗经验可以让您级别提升。
SXP: Social Experience allows you to gain levels in social skills, and to use specific social skills.
SXP:社交经验可以提升你的社交技能,以更有效地使用特别的社交技能。
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